zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
05-02-2009, 12:38 AM
lol, you happen to find those on the Steam Official World server along with a few level 56 medics?
(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
05-02-2009, 01:55 AM
(05-02-2009, 12:38 AM)zaneyard link Wrote: lol, you happen to find those on the Steam Official World server along with a few level 56 medics? Ah, but not at all. Check the bottom of the tf_english.txt located in the teamfortress2contenct.gcf under resources. Yep, Valve's gunna make tf2 into a mumorpuger. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
05-02-2009, 11:51 AM
Great to see Valve still has a good sense of humor lol
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
05-02-2009, 04:24 PM
I'm starting to develop a theory that valve is using us to help in the development in a sort of valve version of PlanetSide.
In which case a reverse my opinion on this. If it takes some bullshit to get a valve MMOFPS than bring it on. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
05-21-2009, 07:47 PM
Update News - Team Fortress 2
Latest Update: May 21, 2009 [-]May 21, 2009 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Maps Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps Added new arena map Sawmill Added new arena map Nucleus Added new community payload map Hoodoo Sniper Changes Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer Standard sniper rifle now shoots through friendly players Added 54 new Sniper voice lines Added 35 new Sniper achievements Spy Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still Spy name tags now show up properly when disguised as their own team Fixed a bug that would cause spectators to see disguise weapons incorrectly Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible Also made it more obvious on first person view model when you're bumped while cloaked Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately Spies disguised as medics now have an Ubercharge: line in their disguise target info Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise Spies can now pick up health kits for their "disguise health", even when uninjured Disguise UI doesn't show up in minimum UI mode (hud_minmode) Spies that disguise as a player using an unlockable now show that unlockable in hand Spies can now use enemy teleporters Added 70 new Spy voice lines Added 34 new Spy achievements Scoreboard changes Dominations no longer get wiped when teams switch sides Dead players draw slightly darker in scoreboard Converted class labels to class icons All players now display the total number of people they are dominating General Fixed a bug that would cause the scout's ball to regenerate at inappropriate times Demomen can now detonate their stickies while taunting Flamethrower's air burst now extinguishes fire on friendly targets Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals The Heavy and Sniper now have new custom death animations Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled Added a new taunt for the Kritzkrieg, which also heals for 10 points Improved the deathcam camera handling used when a player plays a custom death animation Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
05-21-2009, 07:51 PM
LOL spies can now use enemy teleporters!
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
05-21-2009, 07:55 PM
"Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise Spies that disguise as a player using an unlockable now show that unlockable in hand Spies can now use enemy teleporters" Jesus, Huge buff for them here. No one is safe from suspicion now. Also: "Flamethrower's air burst now extinguishes fire on friendly targets" Maybe I'm just being curmudgeonly, but I'm not real to sold on these changes. Probably should try them before I knock them though. On the other hand: "Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled" Awesome 8)
(This post was last modified: 05-21-2009, 07:58 PM by Scary Womanizing Pig Mask.)
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3clipse Gay for Richard Simmons Posts: 953 Joined: May 2008 |
05-21-2009, 07:59 PM
(05-21-2009, 07:47 PM)CopulatingDuck link Wrote: Update News - Team Fortress 2VALVE HEARD MY CRIES! KataKlipse [Meow!]: Was today macho of me? +|FFG|+ SUPER MACHO MAN: Very. +|FFG|+ SUPER MACHO MAN: *flex* KataKlipse [Meow!]: Hell YES! 3clipse|brb.u|: so are we best buddies? dapngwnman: lol what? 3clipse|brb.u|: lol hahaha dapngwnman: that was extremely creepy sir |
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
05-21-2009, 07:59 PM
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer SMG REPLACEMENT FOR BOTH?! Typing error, right? Edit: It says the same for the spy unlocks. Both things replace the watch. I guess you can't use em both for either class. Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican.
(This post was last modified: 05-21-2009, 08:03 PM by Spore.)
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
05-21-2009, 08:23 PM
(05-21-2009, 07:59 PM)Spore link Wrote: Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or alliesWell no shit sherlock to the spy watches. Makes sense they wouldn't take away a close range weapon, and the razorback is pretty goddamn useless. Good to know they did that for the snipers. |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
05-21-2009, 08:34 PM
WHERE THE FUCK ARE MY MELEE WEAPONS.
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
05-21-2009, 08:51 PM
Get stuff through gameplay rather than achievements?Â
Hot damn. I support that shit. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
05-21-2009, 08:54 PM
I'm curious how that will work. I assume you get them from drops off other players, but at that rate, no one would have them to drop in the first place...
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Luca Shoal Some king of fox thing Posts: 2,118 Joined: Mar 2008 |
05-21-2009, 09:09 PM
Have fun. You butts ;-;
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
05-21-2009, 09:09 PM
achivements can unlock them too most likely
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
05-21-2009, 09:15 PM
(05-21-2009, 09:09 PM)Radio Raheem link Wrote: achivements can unlock them too most likely That's fine, but I hope this will let me get those elusive scout unlocks. |
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Kenny Strife Lurker Posts: 90 Joined: May 2009 |
05-22-2009, 03:46 AM
There aren't any milestone achievements. I have 14 spy achievements, and I unlocked nothing. I got the Ambassador while playing as a Scout, and the Huntsman and Razorback as a Pyro. Not when I killed anyone, either. Just walking around. It appears to be completely random. I've ever heard of spectators unlocking weapons.Â
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
05-22-2009, 05:55 AM
Wait what? How do you unlock now?
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
05-22-2009, 06:31 AM
(05-22-2009, 05:55 AM)Surf314 link Wrote: Wait what? How do you unlock now? Dick around until you get them. Valve should just have them automatically unlocked. Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
05-22-2009, 07:20 AM
(05-22-2009, 06:31 AM)Spore link Wrote: [quote author=Surf314 link=topic=206.msg85111#msg85111 date=1242989747] Dick around until you get them. Valve should just have them automatically unlocked. [/quote] So it's not even that you pick them up from dropped corpses ala S&I? That is kinda laym. |
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