CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-28-2010, 05:47 PM
ctf_mercy_b4 - New updates from Vile Pickle
koth_guyot - failed CTF map turned KOTH cp_Dodongos_cavern - I heard he fears smoke ctf_canyon_pass_v1 - Looks well made Server: Red Time: 8pm CST Password: littlecart Direct Links mercy guyot Dodongo's Cavern Canyon Pass  Sig by Joel |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
03-28-2010, 10:00 PM
<insert sarcastic comment concerning maps possibly not being on the server here>
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
03-28-2010, 11:05 PM
rape rape rape
(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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Dtrain323i Oprah Winfrey Posts: 3,067 Joined: Nov 2009 |
03-29-2010, 12:22 PM
I'm in as long as TF2 isn't crashing on me.
11:35 Socks Greatbacon_work: Just accept the idea of enemas. |
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Neptune Lurker Posts: 469 Joined: Aug 2008 |
03-29-2010, 05:01 PM
What's different about Mercy this time?
And is the Dodongo thingy another Zelda map? Because that would be awesome sauce. |
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Turtle Justin Bieber Posts: 2,860 Joined: Nov 2009 |
03-29-2010, 05:39 PM
canyon strangely reminds me of 2fort
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
03-29-2010, 05:50 PM
Oooh, I hope King Dodongo will roll around and act like a train. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Duck, Duck, Goose Guest |
03-30-2010, 09:48 AM
I shall play.
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-04-2010, 10:45 PM
did the extended back room on mercy make that area feel less cramped?
oh and btw, for the next one im experimenting with this: I successfully added a feature in the next version that should be pretty interesting. On all captures, the team who got captured on has their base's security doors close which include 3 entrances to the flagroom: the large back door, the flank window, and the sniper deck doorway. These doors stay closed for 10 seconds so the team can get set back up. It's important to note that the front door does NOT close. The reasoning behind this is that the team who had their doors closed still needs to be able to capture themselves. If that door closed they'd be locked out of capturing in their own flagroom. Plus the respawn entrance to mid isn't accessible to much of the team so they need a way into their flagroom still. |
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Duck, Duck, Goose Guest |
04-04-2010, 11:39 PM
Mercy kinda sucked tbh, it was nothing but Scout rush and whoever made the first push won. :-\
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