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FNF 7/3/09: Are you a smooth criminal? - Printable Version

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Re: FNF 7/3/09: Are you a smooth criminal? - zaneyard - 07-02-2009

(07-02-2009, 04:38 PM)Radio Raheem link Wrote: also the defending team could just all hold down their mic keys as a spycheck if they were smart.
this, but i figured i wouldnt point it out so maybe people wouldnt figure it out

mute everyone?


Re: FNF 7/3/09: Are you a smooth criminal? - Negate - 07-03-2009

(07-02-2009, 08:49 PM)zaneyard link Wrote: [quote author=Radio Raheem link=topic=3185.msg94325#msg94325 date=1246570688]
also the defending team could just all hold down their mic keys as a spycheck if they were smart.
this, but i figured i wouldnt point it out so maybe people wouldnt figure it out

mute everyone?
[/quote]
If you people really can't be bothered to just have a good fun game then yes muting will happen hopefully won't be necessary though.


Re: FNF 7/3/09: Are you a smooth criminal? - Fail Medic - 07-03-2009

It was okay.  At the end of it, I think I preferred alltalk to be on.  We found that putting an Engie nest right in front of the intel on Escher made it pretty difficult so engie moved his stuff away from it. 

With friendly fire off, I found as a Heavy that I can either 1) not care and spray and pray and kill everyone or 2) be chickenshit with my trigger finger and hope your allies melee or precision hit the guy or squeeze off a Natasha spurt when I have a clear shot.  No FF = thinking >_<

I'd grade the Smooth Criminal game mode a B-.  It was interesting but I might like it better on a different map or something... I'm not sure.

Thanks to Negate for running things and doing the config script.


Re: FNF 7/3/09: Are you a smooth criminal? - chronomaster - 07-04-2009

I had fun. It was frusturating to an extent, but I had fun.

Well, it was frusturating that half our team didn't notice the two speedcaps made when we were getting up and ready, but it was enjoyable nonetheless.