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SMG Info - Printable Version

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Re: SMG Info - grin - 02-21-2013

New SMG's are direct upgrades in terms of mag size, ammo carried, damage per mag, vertical recoil, bullet velocity. Every other stat is either identical or negligible difference. Reload time per MAG is longer but the reload time per bullet(bullets reloaded/reload time) is the same(~20b/s).

The fact that these have more damage per mag by default means that you don't have to sacrifice advanced laser for more longevity. It's as if you got double extended mag on the eridani SX5 and are able to cert laser sights.

In my opinion - New SMG's are a straight upgrade. This is heavily skewed by the Double default mag size which gives you the ability to fit laser sights while having more ammo at the same time.

https://docs.google.com/spreadsheet/pub?key=0Amnj8jnZLDIOdFBVY1JMVjBHR3AzeUpMWUQ4dHlyRmc


Re: SMG Info - Didzo - 02-21-2013

(02-21-2013, 01:40 PM)grin link Wrote: New SMG's are direct upgrades in terms of mag size, ammo carried, damage per mag, vertical recoil, bullet velocity. Every other stat is either identical or negligible difference. Reload time per MAG is longer but the reload time per bullet(bullets reloaded/reload time) is the same(~20b/s).

The fact that these have more damage per mag by default means that you don't have to sacrifice advanced laser for more longevity. It's as if you got double extended mag on the eridani SX5 and are able to cert laser sights.

In my opinion - New SMG's are a straight upgrade. This is heavily skewed by the Double default mag size which gives you the ability to fit laser sights while having more ammo at the same time.

https://docs.google.com/spreadsheet/pub?key=0Amnj8jnZLDIOdFBVY1JMVjBHR3AzeUpMWUQ4dHlyRmc

Big enough of an upgrade to warrant swapping a shotgun for an SMG?


Re: SMG Info - Versus - 02-21-2013

looks like SOE knows how to balance


Re: SMG Info - FlyingMongoose - 02-21-2013

(02-21-2013, 06:36 PM)versus link Wrote: looks like SOE knows how to balance

ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha


Re: SMG Info - KorJax - 02-21-2013

Wonder if they'll give me a refund on my SC and certs I spent on my SMG so I can get a new one

I was under the impression the new ones had more bullets but harder control or less punch. Knowing that they have more bullets and everything else makes me sad


Re: SMG Info - Goffin - 02-21-2013

Bait n switch


Re: SMG Info - grin - 02-21-2013

I should mention that it is a downgrade in terms of per bullet damage for the NC(167->125) and VS(143-125) but the ROF makes it such that there is only a slight reduction in dps. The combined bullet damage and mag size give you a benefit over the original SMG's, especially considering the new SMG can do 6250 damage per magazine while having advanced laser. The original SMg can do 3575 with adv laser or 5005 with no laser mod(now it's worse than the other at hipfire).


Re: SMG Info - rumsfald - 02-22-2013

(02-21-2013, 06:36 PM)versus link Wrote: looks like SOE knows how to print money

I'm actually glad that they found a potentially good way to sustainably fund the game. Hardcore gamers who insist on buying new guns as soon as they come out will always pay for marginal upgrades. But casual players who dip in-and-out of the game once-a-month are less likely to be concerned about which SMG is the best this week.

now, if only they could introduce metagame reasons to make the game interesting to play beyond level 30 besides grinding certs and making clip reels....


Re: SMG Info - Versus - 02-22-2013

(02-22-2013, 07:28 PM)rumsfald link Wrote: now, if only they could make the game interesting to play beyond level 10



Re: SMG Info - grin - 02-23-2013

KoolaidLine Does review on SMG's

Planetside 2: New SMG Rundown and Comparison


Re: SMG Info - Goffin - 02-27-2013

Ah flinch.  Finally found somebody that I can have a discussion with. 


Bad.  Bad.  Baddddddd

http://forums.station.sony.com/ps2/index.php?threads/this-is-why-flinch-is-being-changed-this-week.98991/


Re: SMG Info - [fr31ns]Karrde - 02-28-2013

Flinch is a god awful mechanic.  Devs in general need to move away from mechanics that punish the victim of attack.  "Ok, you're already at a disadvantage by being attacked first.  We're making it harder on you now."  Not that this would work in PS2, but I love games that actively discourage players from picking on the weak, or at least don't give special advantages other than surprise.


Re: SMG Info - KorJax - 02-28-2013

Flinching is why it's actually better to snipe using a high rof lmg than an actual sniper lol

Because any sniper taking fire immediately is garunteed to lose any engagement due to the flinching

So glad they are going to remove/reduce it. It'll fix so many problems with the gunplay atm (only really good weapons are those with high RoF, Snipers can actually snipe better than LMG's, the NC are no longer gimp'd because the flinching completely ruins thier damage-per-shot benefit)