I don't like BuzzCutPsycho much but... - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Planetside (https://www.brbuninstalling.com/forumdisplay.php?fid=65) +--- Thread: I don't like BuzzCutPsycho much but... (/showthread.php?tid=13651) |
I don't like BuzzCutPsycho much but... - [fr31ns]Karrde - 02-18-2013 http://forums.station.sony.com/ps2/index.php?threads/the-state-of-ps2-and-what-i-feel-must-change.95207/ He makes some very good points. Re: I don't like BuzzCutPsycho much but... - CaffeinePowered - 02-18-2013 What I said on IRC >Broken Clock is right twice a day >Would get more cred if he suggested ways to make smaller units more effective rather than just 'spam more men at the target' Re: I don't like BuzzCutPsycho much but... - Elder - 02-18-2013 true there are good points and some good ideas, but something like his first suggestion was basically make SCU the key component to holding ALL bases and if you lose that you lose period basically. There should be more hacking but nothing that could break the mechanic of defending that badly. The points serve their purpose and it should stay that way. Not dont cap anything and break the SCU so there is no chance to mount a defense and then take the base. We know thats what it would turn into and the thing he is so adamantly against "ghost capping" would become an even worse problem. Re: I don't like BuzzCutPsycho much but... - Goffin - 03-19-2013 I'm done reading the, "I play games so listen to me" forums. Everybody at one point will have a great idea within this sand box my cats would like to take a shit in.  |