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I don't like BuzzCutPsycho much but...
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#1
02-18-2013, 04:00 PM

http://forums.station.sony.com/ps2/index...nge.95207/

He makes some very good points.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#2
02-18-2013, 04:04 PM

What I said on IRC

>Broken Clock is right twice a day
>Would get more cred if he suggested ways to make smaller units more effective rather than just 'spam more men at the target'


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Elder
BRB, Posting


Posts: 1,447
Joined: Sep 2011
#3
02-18-2013, 06:49 PM

true there are good points and some good ideas, but something like his first suggestion was basically make SCU the key component to holding ALL bases and if you lose that you lose period basically. There should be more hacking but nothing that could break the mechanic of defending that badly. The points serve their purpose and it should stay that way. Not dont cap anything and break the SCU so there is no chance to mount a defense and then take the base. We know thats what it would turn into and the thing he is so adamantly against "ghost capping" would become an even worse problem.



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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Goffin
BRB, Posting


Posts: 571
Joined: Nov 2009
#4
03-19-2013, 05:33 PM

I'm done reading the,  "I play games so listen to me" forums.  Everybody at one point will have a great idea within this sand box my cats would like to take a shit in.   



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