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HUD question - Printable Version

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HUD question - Sponson - 05-24-2009

You know how you have the graphic of your class sitting in the bottom left of your HUD?
How would you about changing that?
I found an image pack that I would love to use but have no clue.


Re: HUD question - copulatingduck - 05-25-2009

You would need to

-Get GCFScape
-Get VTFEdit
-Open the "Team Fortress 2 Materials" GCF in your steamapps folder
-Go to /materials/hud/
-Look at the "class* vtf's and vmt's to see what textures you would have to make
-Create those textures using something like photoshop/gimp/etc (I believe tga is the preferred filetype for Source-engine)
-Export those textures using VTFEdit
-Put the exported textures in .../steamapps/team fortress 2/tf/materials/HUD/

they would only work in sv_pure 0 and some sv_pure 1 servers

Not too difficult, but a bit much if you've never done any of it before. There's tons of how-to's online though detailing how to create vtf's and vmt's (try googling something along the lines of "How i maek custom tf2 sprays pl0x" since sprays need to be vtf/vmt, and that's the most common tutorial online)


Re: HUD question - chronomaster - 05-25-2009

(05-25-2009, 12:53 AM)CopulatingDuck link Wrote: they would only work in sv_pure 0 and some sv_pure 1 servers
In other words, not our servers, because it isn't whitelisted. :V

I have the Kawaii Fortress pack (found it randomly, decided to use it), and it only works here on FNF. :<


Re: HUD question - Sponson - 05-25-2009

(05-25-2009, 12:53 AM)CopulatingDuck link Wrote: You would need to

-Get GCFScape
-Get VTFEdit
-Open the "Team Fortress 2 Materials" GCF in your steamapps folder
-Go to /materials/hud/
-Look at the "class* vtf's and vmt's to see what textures you would have to make
-Create those textures using something like photoshop/gimp/etc (I believe tga is the preferred filetype for Source-engine)
-Export those textures using VTFEdit
-Put the exported textures in .../steamapps/team fortress 2/tf/materials/HUD/

they would only work in sv_pure 0 and some sv_pure 1 servers

Not too difficult, but a bit much if you've never done any of it before. There's tons of how-to's online though detailing how to create vtf's and vmt's (try googling something along the lines of "How i maek custom tf2 sprays pl0x" since sprays need to be vtf/vmt, and that's the most common tutorial online)

why would I need cgfscape.


Re: HUD question - Wedge - 05-25-2009

(05-25-2009, 10:13 AM)Sponson link Wrote: [quote author=CopulatingDuck link=topic=2954.msg85766#msg85766 date=1243230789]
You would need to

-Get GCFScape
-Get VTFEdit
-Open the "Team Fortress 2 Materials" GCF in your steamapps folder
-Go to /materials/hud/
-Look at the "class* vtf's and vmt's to see what textures you would have to make
-Create those textures using something like photoshop/gimp/etc (I believe tga is the preferred filetype for Source-engine)
-Export those textures using VTFEdit
-Put the exported textures in .../steamapps/team fortress 2/tf/materials/HUD/

they would only work in sv_pure 0 and some sv_pure 1 servers

Not too difficult, but a bit much if you've never done any of it before. There's tons of how-to's online though detailing how to create vtf's and vmt's (try googling something along the lines of "How i maek custom tf2 sprays pl0x" since sprays need to be vtf/vmt, and that's the most common tutorial online)

why would I need cgfscape.
[/quote]

Sooo you can open Valve's files to look at what you need to name your textures?  If there's other replacement packs, that's not necessary and you can just use those as reference.


Re: HUD question - [fr31ns]Karrde - 05-25-2009

The stuff will work during TFT/FNF though.


Re: HUD question - copulatingduck - 05-25-2009

#2 is sv_pure 0  :|