Hello There, Guest! Register

Poll: How often do you switch between the standard and unlockable weapons?
You do not have permission to vote in this poll.
Never. I always prefer one weapon over the other.
7.69%
3 7.69%
Occasionally. I only switch when the situation calls for it.
69.23%
27 69.23%
Frequently. I switch almost every game.
17.95%
7 17.95%
I don't have the unlockable weapons.
5.13%
2 5.13%
Total 39 vote(s) 100%
* You voted for this item. [Show Results]

Poll: Switching between standard and unlockable weapons?
timepants
Looks like E.T. in RL.


Posts: 135
Joined: May 2008
#1
07-02-2008, 05:48 PM

I'm curious how often people are going into the Character Setup screen to change their loadout. If you never switch most of your weapons, but there are certain weapons you switch more often then vote accordingly. For example, I never use the Kritzkrieg but frequently change between flamethrowers so I voted "Frequently."
Reply
KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#2
07-02-2008, 05:50 PM

I don't switch weapons most of the time, just when I need to.
Reply
timepants
Looks like E.T. in RL.


Posts: 135
Joined: May 2008
#3
07-02-2008, 05:55 PM

(07-02-2008, 05:50 PM)KarthXLR link Wrote: I don't switch weapons most of the time, just when I need to.
I am pretty much the same except for the flamethrowers. Sometimes I find the air blast really useful and other times I feel the health bonus is a better choice.
Reply
Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#4
07-02-2008, 05:59 PM

I only have the Kritzkrieg and Blutsauger unlocked. Tongue



Reply
rumsfald
Guest

 
#5
07-02-2008, 06:39 PM

Often enough to think that I may need a bind for this in the near future.  Can you access these via command line?
Reply
NiceGuy
Fulfills Asi^H^H Korean stereotypes


Posts: 554
Joined: May 2008
#6
07-02-2008, 06:45 PM

I switch out the ubersaw for the bonesaw anytime we're doing a melee only round  ;D


On BAL-SACKs:

(07-10-2008, 06:52 PM)rumsfald link Wrote:Like our namesake, the number one thing we do is hang around.  Between your legs. Hang around waiting for some action.
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#7
07-02-2008, 06:56 PM

Depends on the map, and situation


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#8
07-02-2008, 09:41 PM

It depends, I've never switched back once I got the Blutslaughter, the Ubersaw and the Axestinguisher, but I alternate between the Kritz and the Regular Medigun depending on if I'm on offense or defense. I usually use the Shotgun and the Backburner, but I'll pull out the regular flamethrower if their are a lot of stickys, and the Flaregun on occasion, So I think I'll vote frequently Smile



Reply
Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
Joined: Mar 2008
#9
07-02-2008, 10:11 PM

I just figured out M is now bound to bring up the loadout screen.

Honestly the decisions are pretty obvious for most weapons except the flame thrower.  I change that insanely often depending on whether or not I feel like helping out the engineers.  (this depends on them not acting like complete idiots and being able to put up a sentry where it doesn't get blown up in 3 seconds)


[Image: samjackson-4.png]
Reply
dapngwnman
Lurker


Posts: 332
Joined: Jun 2008
#10
07-03-2008, 03:27 AM

I change between the Kritz and the Uber all the time. Also, I switch between fancy needle gun and crit-capable needle gun depending on the mood. Yet, I since the day I unlocked the backburner and played with it a little, I've had normal flamethrower, shotgun, axetinguisher as my normal layout.
Reply
Ceceil Felias
Slave to no man


Posts: 289
Joined: Apr 2008
#11
07-03-2008, 03:44 AM

My standard setup right now is Blutsaugher, Backburner, shotgun, normal axe.

I might switch to a flare gun or normal flamethrower on the rare occasion that there isn't massive pyrowhoring, but otherwise I'm better off just shooting them and having more life than a soldier to do it with.
Reply
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#12
07-03-2008, 03:50 AM

(07-02-2008, 06:39 PM)rumsfald link Wrote: Often enough to think that I may need a bind for this in the near future.  Can you access these via command line?

So there's a bind someone wrote for the medic here. Though it looks like it's not specifically for the medic, but for whatever class you're playing. It uses F1, F2, and F3 to toggle your equipped primary, secondary, and tertiary weapons, and only works in spawn (I think). I haven't used it at all, nor have I tested it, but I would imagine you could do something like:

In medic.cfg
Code:
//Medic Loadout Switcher v1.0
bind f1 unlock1;
bind f2 unlock2;
bind f3 unlock3;

alias default1 "equip 5 0 0; bind f1 unlock1; echo Needlegun";
alias default2 "equip 5 1 0; bind f2 unlock2; echo Medigun";
alias default3 "equip 5 2 0; bind f3 unlock3; echo Bonesaw";

alias unlock1 "equip 5 0 1; bind f1 default1; echo Blutsauger";
alias unlock2 "equip 5 1 2; bind f2 default2; echo Kritzkrieg";
alias unlock3 "equip 5 2 3; bind f3 default3; echo Ubersaw";

And in pyro.cfg
Code:
//Pyro Loadout Switcher v1.0
bind f1 unlock1;
bind f2 unlock2;
bind f3 unlock3;

alias default1 "equip 7 0 0; bind f1 unlock1; echo Flamethrower";
alias default2 "equip 7 1 0; bind f2 unlock2; echo Shotgun";
alias default3 "equip 7 2 0; bind f3 unlock3; echo Fireaxe";

alias unlock1 "equip 7 0 5; bind f1 default1; echo Backburner";
alias unlock2 "equip 7 1 4; bind f2 default2; echo Flare Gun";
alias unlock3 "equip 7 2 6; bind f3 default3; echo Axtinguisher";

and so on and so forth for all the other classes. Maybe to prevent echoing for your other classes, just have

in every other config:
Code:
unbind f1
unbind f2
unbind f3

As an aside, anyone know why alias is used so much in scripts? I'm pretty new to that sort of stuff, and don't really get why one would want an alias, beyond maybe being used to coding and the variable naming conventions or something.


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
(This post was last modified: 07-03-2008, 04:11 AM by copulatingduck.)
Reply
ainmosni
Man of Ethanol
***

Posts: 1,670
Joined: Mar 2008
#13
07-03-2008, 03:58 AM

(07-03-2008, 03:50 AM)copulatingduck link Wrote: As an aside, anyone know why alias is used so much in scripts? I'm pretty new to that sort of stuff, and don't really get why one would want an alias, beyond maybe being used to coding and the variable naming conventions or something.

I don't script much in tf2 so this might be wrong but I would think that they use aliases kinda like you would use functions in real programming languages: To isolate parts of code and making re-use easier. It's cleaner to bind an alias to a key than to actually bind the whole sequence of commands to the key. This also makes toggle keys easier as you don't have to type in the same sequence of commands twice.

And about switching: I have my default kit which I usually use but when the situation is clearly asking for a different kit setup, I switch.


Signature temporarily out of order until I get off my lazy ass to fix it.
Reply
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#14
07-03-2008, 04:01 AM

(07-03-2008, 03:58 AM)ainmosni link Wrote: [quote author=copulatingduck link=topic=720.msg18533#msg18533 date=1215075036]
As an aside, anyone know why alias is used so much in scripts? I'm pretty new to that sort of stuff, and don't really get why one would want an alias, beyond maybe being used to coding and the variable naming conventions or something.

I don't script much in tf2 so this might be wrong but I would think that they use aliases kinda like you would use functions in real programming languages: To isolate parts of code and making re-use easier. It's cleaner to bind an alias to a key than to actually bind the whole sequence of commands to the key. This also makes toggle keys easier as you don't have to type in the same sequence of commands twice.

And about switching: I have my default kit which I usually use but when the situation is clearly asking for a different kit setup, I switch.
[/quote]

Pretty much what I was thinking. Gonna test this config real quick, be back with results.

edit: The above scripts work. My only complaint is that it doesn't switch to the new weapon so you don't have visual confirmation that you've equipped the new weapon immediately, and I've given it 5 minutes of effort to figure out but failed. Maybe some other time when I'm not so sleepy and hosed with work.


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
(This post was last modified: 07-03-2008, 04:26 AM by copulatingduck.)
Reply
jdub28
Lurker


Posts: 174
Joined: May 2008
#15
07-03-2008, 04:05 AM

I switch to the regular flame thrower when we do cp maps, and the flaregun during ctf maps. medic stays the same almost all the time


[Image: XFORTBANNER-1.jpg]
Reply
Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#16
07-03-2008, 06:13 AM

I use Blut/Medi/Uber for medic all the time.  Don't have any Pyro stuff, coz' I don't really play the class.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)