TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
01-19-2011, 07:17 PM
My comments in bold.
(01-19-2011, 11:06 AM)Caffeine link Wrote: Here's a potential list of changes, please comment on them: As far as removals go, my only objection is for Stark. I'd rather see that stay, I've played some really fun games there. |
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K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
01-20-2011, 01:32 AM
Remove random crits - Yes
Remove stocks from nomination - No Remove random pellet spread - Sure Increase "last maps" limit - Sure Remove non-stocks from Blue nomination - I think that's going a little too far. Maybe trim it down to stocks and some of the more well-known customs. Rotations look fine, though I'd like to see well, granary, or badlands added to Red. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
01-20-2011, 03:24 PM
Also:
(01-19-2011, 11:06 AM)Caffeine link Wrote: Please REPLY to this post, I want your opinion on how to keep things fun and interesting <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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Neptune Lurker Posts: 469 Joined: Aug 2008 |
01-20-2011, 06:26 PM
(01-19-2011, 11:06 AM)Caffeine link Wrote: Red's Rotation: |
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EarthlingJohn BRB, Posting Posts: 559 Joined: Jan 2010 |
01-20-2011, 06:36 PM
Theres this thing at the ROFL server, when they rtv or votemap, unless a map wins with a vote of more than 50%, it goes into the 2 highest voted maps to be voted upon. I think something like this should be implemented, that way we get more players to stay. (sometimes a map wins by like.. 25%, and people leave)
+If you can read this, you aren't checking your back+ |
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Live-Free-Or-Pie 2 Beers Is All I Need Posts: 791 Joined: Mar 2009 |
01-20-2011, 07:43 PM
My thoughts:
- KEEP THE CRITS on both servers, the game was designed for random crits and random crits break stalemates, random crits increase chaos, chaos is fun (except for hats) - Keep RTV on both servers - Extend last map RTVs to 6 - End the practice of stopping maps mid-round to switch one the overall map timer runs. - Put stocks at the end of nominate list - Add koth_moonshine to Red rotation (One of my fave KOTHs, Map needs more wuvs, Red needs more KOTH) - Add koth_viaduct (attract the nubs) - Add koth_nucleus (also attracts nubs) - Add ctf_doublecross to Red rotation - Add cp_egypt to Red rotation (fills the server) - Add 5cp_gorge to Red rotation - Add cp_labor to Red rotation - Remove cp_warpath from all rotations - Remove cp_gravelpit - Remove ctf_landfall (60% of the time, kills server every time) |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
01-20-2011, 07:50 PM
gpit owns never remove it
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
01-20-2011, 10:18 PM
(01-20-2011, 07:43 PM)Live-Free-Or-Pie link Wrote: My thoughts: Yeah, those are exactly my thoughts, especially the mid-round time limits stopping games. I've been in some great battles that get ruined over the time limit. If this needs to change so the maps change more frequently when empty to attract players, then maybe it could be made conditional based on the number of players already there? Like...if there's more than 8 or 10 or so, don't enforce the time limit stoppage? |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-20-2011, 11:08 PM
(01-20-2011, 10:18 PM)TOH link Wrote: [quote author=Live-Free-Or-Pie link=topic=5374.msg193026#msg193026 date=1295570598] Yeah, those are exactly my thoughts, especially the mid-round time limits stopping games. I've been in some great battles that get ruined over the time limit. If this needs to change so the maps change more frequently when empty to attract players, then maybe it could be made conditional based on the number of players already there? Like...if there's more than 8 or 10 or so, don't enforce the time limit stoppage? [/quote] Find me the cvar, I think its embedded into the map  Sig by Joel |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
01-21-2011, 07:57 AM
Hey if you remove crits and pellet spread, are you going to disable damage spread too?
I don't really care whether there are crits or not, really, but I just thought that you might as well take every random stuff off. [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
01-21-2011, 08:45 AM
I was under the assumption that damage spread was already off.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-21-2011, 08:47 AM
(01-21-2011, 07:57 AM)Benito link Wrote: Hey if you remove crits and pellet spread, are you going to disable damage spread too? Damage spread has been off for some time, I'm thinking crits will be staying but pellet spread might be fixed. (01-20-2011, 06:36 PM)EarthlingJohn link Wrote: Theres this thing at the ROFL server, when they rtv or votemap, unless a map wins with a vote of more than 50%, it goes into the 2 highest voted maps to be voted upon. I think something like this should be implemented, that way we get more players to stay. (sometimes a map wins by like.. 25%, and people leave) Can you dig up a link to the mod? Â Sig by Joel |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
01-21-2011, 09:47 AM
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LV15GAMER Lurker Posts: 360 Joined: Jul 2008 |
01-21-2011, 08:22 PM
would no random pellet spread make already deadly scoots more deadly?
http://www.tf2items.com/id/lv15gamer - backpack http://www.youtube.com/watch?v=0kwvC8WlNuQÂ - tf2 replay |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-21-2011, 09:32 PM
(01-21-2011, 08:22 PM)LV15GAMER link Wrote: would no random pellet spread make already deadly scoots more deadly? 50/50 I'd say, sometimes, even if you have the crosshair 50% over someone, the spread will all clump on one side and do full damage, other times it could clump on the other and completely miss  Sig by Joel |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
01-21-2011, 09:50 PM
Hopefully this will also fix the bullshit 18 dmg crit shots with the frontier justice.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
01-21-2011, 10:03 PM
Quote:Karrde link=topic=5374.msg193204#msg193204 date=1295664650] welcome to my life every... single.. day [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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liquid108 Lurker Posts: 202 Joined: Jul 2008 |
01-21-2011, 11:30 PM
I think we should have the rotation be
koth viaduct ctf 2fort arena lumberyard koth sawmill ctf well arena sawmill cp dustbowl One should always play fairly when one has the winning cards. |
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Grimthwacker Lurker Posts: 64 Joined: Jan 2011 |
01-21-2011, 11:48 PM
I don't see Lolcano anywhere on those lists. :p
Really though, I wouldn't mind introducing or cycling in one or two of those "wacky" maps every week or so, just to spice things up , let off some steam, and maybe find a keeper. Other than that no real complaints about the map choices. Random crits? Never been a real problem with me; if Valve didn't want 'em in the game, they wouldn't have put 'em in. You already have weapons that deny random crits, and it's not like you really need to "level the playing field". Pellet spread? I say try it out for about a month and see whether or not people like it. I'm a frequent Scout, so that seems like an interesting experiment. |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
01-21-2011, 11:49 PM
Can we rename the servers from Red and Blue to something slightly more descriptive, like Classic and 2 Turbo ?
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