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My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#41
02-08-2011, 08:33 AM

Quote: Merc link=topic=5433.msg195632#msg195632 date=1297148591]
[quote author=Versus-pwny- link=topic=5433.msg195629#msg195629 date=1297146091]
too bad we can't force everything (weapon stats, abilities, etc.) back to pre-launch values too Sad

...afaik, anyway

Thank god. Then spies would have a 30 second wait time for full cloak, soldiers and demomen would be even more cancerous spam factories with 6 rounds of their primary, pyros would be terribad laughing stocks, and medics would be boring.

Oh wait, medic is still boring. Dohohoho.
[/quote]

um i don't remember demomen/soldiers ever having 6 round capacity primaries in beta

also that is kind of the point of forcing stuff back to pre-launch values, play tf2 like it's september 2007



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Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#42
02-08-2011, 09:01 AM

(02-08-2011, 08:33 AM)Versus-pwny- link Wrote: [quote author=[SiN] Merc link=topic=5433.msg195632#msg195632 date=1297148591]
[quote author=Versus-pwny- link=topic=5433.msg195629#msg195629 date=1297146091]
too bad we can't force everything (weapon stats, abilities, etc.) back to pre-launch values too Sad

...afaik, anyway

Thank god. Then spies would have a 30 second wait time for full cloak, soldiers and demomen would be even more cancerous spam factories with 6 rounds of their primary, pyros would be terribad laughing stocks, and medics would be boring.

Oh wait, medic is still boring. Dohohoho.
[/quote]

um i don't remember demomen/soldiers ever having 6 round capacity primaries in beta

also that is kind of the point of forcing stuff back to pre-launch values, play tf2 like it's september 2007
[/quote]


Not totally complete list of things changed to "stock" items
- Engineer moving buildings
- Level 3 Dispensers & Teleporters
- Airblast
- Flame damage increased
- Cloak Ammobox pickup
- Knife stab animation
- Soldier/Demo Ammo Reduction
- Heavy Spin-up/down time decreased
- Heavy spinning movement speed upped
- Destroying Stickies
- Crazy legs scout
- Critical Chance (how its calculated)
- Needle Gun gives higher regen rate


Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change


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Greatbacon
The Most Delicious of All Meats


Posts: 1,980
Joined: Mar 2008
#43
02-08-2011, 11:30 AM

awww, no scout crazy legs?  That was like the best part. :-\
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liquid108
Lurker


Posts: 202
Joined: Jul 2008
#44
02-08-2011, 01:27 PM

(02-08-2011, 09:01 AM)Caffeine link Wrote: Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.


One should always play fairly when one has the winning cards.
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Mad Hatter
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#45
02-08-2011, 02:08 PM

(02-08-2011, 01:27 PM)£1qµ1Ð link Wrote: [quote author=Caffeine link=topic=5433.msg195649#msg195649 date=1297173670]

Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.
[/quote]

You could test with the TFC sniper script, which zooms, shoots, then unzooms. So if you quick tapped that it would zoom in, immediately shoot, then zoom out.


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Kirby
Uninstalling
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Posts: 3,853
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#46
02-08-2011, 02:33 PM

(02-08-2011, 02:08 PM)Caffeine link Wrote: [quote author=£1qµ1Ð link=topic=5433.msg195680#msg195680 date=1297189661]
[quote author=Caffeine link=topic=5433.msg195649#msg195649 date=1297173670]

Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.
[/quote]

You could test with the TFC sniper script, which zooms, shoots, then unzooms. So if you quick tapped that it would zoom in, immediately shoot, then zoom out.

[/quote]



Who misses walking around un-scoped with a 100% charge?


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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
#47
02-08-2011, 06:08 PM

Okay, just got done playing on red, did some tricks as scout that *never* worked before. Stuff like a "jump over heavies head-180 spin-meatshot point blank" thing, and got full damage. Had several other shots I was amazed that actually hit, and was wondering why the hit detection was so awesome today. Then john told me about NFO (since I never read this post)


I approve!


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at0m
Official Con Soccer Mom


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#48
02-09-2011, 11:51 AM

noice



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