CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
09-27-2011, 06:32 AM
cp_zinkenite_b2
cp_cruff - Updated! pl_manngrove_rc3 cp_gothic All of these for this week at least look pretty damn passable, hoping for at least 1 - 2 RTV worthy maps... Server: Red Time: 8pm CST Password: littlecart Direct Links: zinkenite cruff manngrove gothic  Sig by Joel |
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Grimthwacker Lurker Posts: 64 Joined: Jan 2011 |
09-27-2011, 08:42 AM
Is it just me, or does Manngrove look a lot like Cashworks in structure and layout? That's the problem with Payload maps: Unless you get really creative (like with Angkor or Donkey Kong) there's only so much you can do with a Payload-type map structurally. Gothic actually looks really nice from the screenshots, but I bet we'll be done with Cruff quickly (due to texturing, or lack thereof).
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
09-27-2011, 09:06 AM
(09-27-2011, 08:42 AM)Grimthwacker link Wrote: Is it just me, or does Manngrove look a lot like Cashworks in structure and layout? That's the problem with Payload maps: Unless you get really creative (like with Angkor or Donkey Kong) there's only so much you can do with a Payload-type map structurally. Gothic actually looks really nice from the screenshots, but I bet we'll be done with Cruff quickly (due to texturing, or lack thereof). There's a lot to be said of payload maps structural layout, I really wish norad would work properly because it had a fairly unique layout :\  Sig by Joel |
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Dtrain323i Oprah Winfrey Posts: 3,067 Joined: Nov 2009 |
09-27-2011, 09:34 AM
(09-27-2011, 06:32 AM)Caffeine link Wrote: ! It's spelled Luxury Yacht 11:35 Socks Greatbacon_work: Just accept the idea of enemas. |
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The Generic Name BRB, Posting Posts: 793 Joined: May 2009 |
09-27-2011, 11:58 AM
i hope gothic is medieval mode
3DS Friend Code: 4098-3295-0639 |
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
09-27-2011, 01:20 PM
(09-27-2011, 08:42 AM)Grimthwacker link Wrote: Is it just me, or does Manngrove look a lot like Cashworks in structure and layout? That's the problem with Payload maps: Unless you get really creative (like with Angkor or Donkey Kong) there's only so much you can do with a Payload-type map structurally. Gothic actually looks really nice from the screenshots, but I bet we'll be done with Cruff quickly (due to texturing, or lack thereof). I suggested Cruff to him, we played it before and the layout was really impressive. Don't let the lack of textures throw you off, it's a quality map. The only issue we had is that the last point at the time was VERY sentry friendly. I suggested it to the map maker, he's updated it since. I'd like to see how it is now. |
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The Generic Name BRB, Posting Posts: 793 Joined: May 2009 |
09-27-2011, 02:08 PM
(09-27-2011, 11:58 AM)The Generic Name link Wrote: i hope gothic is medieval mode Ha ha. Its not >:| 3DS Friend Code: 4098-3295-0639 |
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Reevesith BRB, Posting Posts: 1,736 Joined: May 2008 |
09-27-2011, 08:11 PM
Fuck they updated the first map, I dl cp_zinkenite_b3
[move] [/move] Strangest comment I've read sofar "do you stroke your rack when you lie awake in bed at night... dreaming of the oven that got away?" |
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k0ala BRB, Posting Posts: 1,899 Joined: Jun 2009 |
09-27-2011, 11:49 PM
Cruff+++ (Caff said he wanted to put this one on rtv rotation as is and I agree; It's not pretty but it is a well put together map)
Gothic++ Zinkenite_b2+ (needs optimization, everyone reported low FPS and stuttering , especially when there was rocketspam or pipespam) Manngrove-- (I'd rather do cashworks again than play manngrove, it scratches all the same itches. maybe I'll grow to like it)Â |
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Dr. Zaius Uninstalling Posts: 2,528 Joined: May 2010 |
09-28-2011, 12:18 AM
(09-27-2011, 11:49 PM)k0ala link Wrote: Zinkenite_b2+ (needs optimization, everyone reported low FPS and stuttering , especially when there was rocketspam or pipespam) Never dropped under 100 frames on that map 8) Man that's kinda weird to say. 'Meditation is supposedly the only way to Enlightenment because the only way to find this truth is through inner reflection - therefore, what you are finding to be the truth in your personal journey should ultimately be exactly what I find to be the truth, though all of our journeys are unique.'
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
09-28-2011, 10:50 AM
(09-27-2011, 11:49 PM)k0ala link Wrote: Cruff+++ (Caff said he wanted to put this one on rtv rotation as is and I agree; It's not pretty but it is a well put together map) Agree with all you said. |
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R1ghteous N00b Posts: 6 Joined: Sep 2011 |
09-29-2011, 03:08 AM
Hey guys. Just signed up. Would love to play with you guys and get some further feedback on pl_manngrove. I know that many times what is required is a more familiar feel with the map. If you have any feedback/idea/suggestions please hit me up here:
the.real.r1ghteous@gmail.com Would love to play with you guys next time you are on manngrove! Thanks! |
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Vandamguy Guest |
09-29-2011, 03:35 PM
(09-29-2011, 03:08 AM)R1ghteous link Wrote: Hey guys. Just signed up. Would love to play with you guys and get some further feedback on pl_manngrove. I know that many times what is required is a more familiar feel with the map. If you have any feedback/idea/suggestions please hit me up here:id edit your email address so bots cant read it and add it to the auto-mail list. |
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k0ala BRB, Posting Posts: 1,899 Joined: Jun 2009 |
09-29-2011, 05:33 PM
TF Tuesdays is when we try out new maps that aren't yet in the rotation. Next one will be 4th October 2011 at 8:00 p.m. Central.
We love our payload maps here at BRB,U and our most popular custom PL is cashworks. I found that there was a bottleneck between first cap and second cap because we had to plow past Red's spawn point. It felt like a final cap stalemate, way too hard for a midpoint. |
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k0ala BRB, Posting Posts: 1,899 Joined: Jun 2009 |
09-30-2011, 10:04 AM
Doublepost, just to copy R1ghteous' comments to me on Reddit, regarding the bottleneck I mentioned:
Quote:I know what you mean... but here is a little tip.
(This post was last modified: 09-30-2011, 10:19 AM by k0ala.)
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