CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-24-2012, 06:34 AM
cp_standin_b5 - Eightball wanted to do this last week but I think FNF peetered out before we could get to it
pl_shenmune_b7 pl_gloryhole pl_vesper_b4 - Vilepickle is baaaaack Server: Red Time: 8pm CST Direct bz2 links: Standin Shenmune gloryhole vesper  Sig by Joel |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
04-24-2012, 07:42 AM
'48 hours remain' edition, surprised you didn't work Zelda or Time Travel in there somehow.
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-24-2012, 07:55 AM
(04-24-2012, 07:42 AM)at0m link Wrote: '48 hours remain' edition, surprised you didn't work Zelda or Time Travel in there somehow. Themes are for FNF, I am too lazy to try to find "time travel" theme'd maps  Sig by Joel |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
04-24-2012, 10:59 AM
(04-24-2012, 07:55 AM)Caffeine link Wrote: [quote author=at0m link=topic=6323.msg243585#msg243585 date=1335271353] Themes are for FNF, I am too lazy to try to find "time travel" theme'd maps [/quote] Throw in cp_kakariko at the end anyways. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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scar11 N00b Posts: 22 Joined: Oct 2009 |
04-24-2012, 12:50 PM
(04-24-2012, 06:34 AM)Caffeine link Wrote: cp_standin_b5 - Eightball wanted to do this last week but I think FNF peetered out before we could get to it It was pretty fun. Think it was designed for 6's and if we have a full server I have a feeling one round will take forever unless there's a hard stack. Interested to see what will happen though. |
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Grimthwacker Lurker Posts: 64 Joined: Jan 2011 |
04-24-2012, 01:23 PM
(04-24-2012, 06:34 AM)Caffeine link Wrote: pl_shenmune_b7Okay, am I the only person thinking "sailors" when I see this map name? Seriously, what's this map's deal? Quote:pl_gloryhole. . . No comment. . . Quote:pl_vesper_b4 - Vilepickle is baaaaackEr, what exactly has he done that we know of? |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-24-2012, 01:26 PM
(04-24-2012, 01:23 PM)Grimthwacker link Wrote: [quote author=Caffeine]pl_vesper_b4 - Vilepickle is baaaaackEr, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 Â Sig by Joel |
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Neptune Lurker Posts: 469 Joined: Aug 2008 |
04-24-2012, 04:24 PM
(04-24-2012, 01:26 PM)Caffeine link Wrote: [quote author=Grimthwacker link=topic=6323.msg243623#msg243623 date=1335291802]Er, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 [/quote] Basically, everything. And, as such, I'm looking forward to this very much. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-24-2012, 05:20 PM
(04-24-2012, 04:24 PM)Neptune link Wrote: [quote author=Caffeine link=topic=6323.msg243624#msg243624 date=1335291999]Er, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 [/quote] Basically, everything. And, as such, I'm looking forward to this very much. [/quote] To be fair, Canalzone, Mach4, Stag, Chaos, Impact2 are all ports from other TF games...but thats still a fuck ton of maps  Sig by Joel |
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Reevesith BRB, Posting Posts: 1,736 Joined: May 2008 |
04-24-2012, 05:43 PM
Downloaded the maps, but is this right? > pl_vesper_b4.bsp_Â is the underscore supposed be there? downloaded it from their site .
[move] [/move] Strangest comment I've read sofar "do you stroke your rack when you lie awake in bed at night... dreaming of the oven that got away?"
(This post was last modified: 04-24-2012, 06:42 PM by Reevesith.)
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Luca Shoal Some king of fox thing Posts: 2,118 Joined: Mar 2008 |
04-24-2012, 06:14 PM
I miss Mach4. Wanna do some RPS on that shit man.
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
04-24-2012, 08:25 PM
(04-24-2012, 06:14 PM)Yip Yip Luca link Wrote: I miss Mach4. Wanna do some RPS on that shit man. Then run FNF this week and do it! |
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Luca Shoal Some king of fox thing Posts: 2,118 Joined: Mar 2008 |
04-24-2012, 10:33 PM
I til 11est that night :V
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-25-2012, 06:48 AM
(04-24-2012, 05:43 PM)Reevesith link Wrote: Downloaded the maps, but is this right? > pl_vesper_b4.bsp_ is the underscore supposed be there? downloaded it from their site . Hmm, it should extract to a normal .bsp. My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-25-2012, 07:54 AM
(04-25-2012, 06:48 AM)vilepickle link Wrote: [quote author=Reevesith link=topic=6323.msg243661#msg243661 date=1335307421] Hmm, it should extract to a normal .bsp. My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps [/quote] Oh I know they take a long time, anything in hammer, even a port from scratch, takes a lot of work As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. The last point was a bit difficult to push, but I felt it was appropriate given that most PL maps have a more challenging last point. Aesthetically and frame rate wise the map was great, definitely the best of the bunch last night. I think we'd need to do more playtesting to form a better opinion, give some time for a few people like Moosendoo or TraceDarkwind to find any odd map exploits or ridiculous sentry nest locations. If you don't have another version by next Tuesday we'll give this another go, Id say Friday but I think half the server regulars will be at a convention.  Sig by Joel |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-25-2012, 08:20 AM
(04-25-2012, 07:54 AM)Caffeine link Wrote: [quote author=vilepickle link=topic=6323.msg243738#msg243738 date=1335354534] Hmm, it should extract to a normal .bsp.  My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps [/quote] Oh I know they take a long time, anything in hammer, even a port from scratch, takes a lot of work As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. The last point was a bit difficult to push, but I felt it was appropriate given that most PL maps have a more challenging last point. Aesthetically and frame rate wise the map was great, definitely the best of the bunch last night. I think we'd need to do more playtesting to form a better opinion, give some time for a few people like Moosendoo or TraceDarkwind to find any odd map exploits or ridiculous sentry nest locations. If you don't have another version by next Tuesday we'll give this another go, Id say Friday but I think half the server regulars will be at a convention. [/quote] Thanks for the feedback.  I actually have a TODO list going for the map that I'm eventually getting to.  One of the things I'm looking at is making the CP2 area less "catwalk-y".  One thing  is the right route (BLU's perspective), which I'd like to make more of a platform for attacking than a narrower catwalk. The map is entered into the TF2maps.net dynamic payload contest which ends on April 30th.  I can make changes throughout the week if needed. After the contest I plan on continuing work on it to make it as good as I can.  A lot of good feedback comes out of those contests too, usually. |
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
04-25-2012, 08:54 AM
(04-25-2012, 07:54 AM)Caffeine link Wrote: As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. Well the thing with that point was that it got stuck right on the ledge where it's supposed to come back down after turning inside the house. We couldn't push it anymore and we had to wait for it to move back a bit before we could push it again. I think that let you guys set up better with a sentry and all that. We got it going down the ramp the second try, but once the cart was back outside, we couldn't get much further. |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-25-2012, 09:25 AM
(04-25-2012, 08:54 AM)TOH link Wrote: [quote author=Caffeine link=topic=6323.msg243741#msg243741 date=1335358487] Well the thing with that point was that it got stuck right on the ledge where it's supposed to come back down after turning inside the house. We couldn't push it anymore and we had to wait for it to move back a bit before we could push it again. I think that let you guys set up better with a sentry and all that. We got it going down the ramp the second try, but once the cart was back outside, we couldn't get much further. [/quote] The fact that you couldn't push it seems odd... I'll have to see if I can reproduce that. I've never seen the cart get stuck at that spot before. Any screenshot of exact location would help. |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
04-25-2012, 08:15 PM
fyi vilepickle,
bzip2 blah.txt > blah.txt.bz2 rename blah.txt.bz2 > blah.txt_.bz2 any unzip utility unzips blah.txt_ Comes in real big handy when some euro server is leeching your bandwidth and you can rewrite all their requests to a 200MB file. |
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