CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-29-2008, 10:57 AM
I will not be around tonight, gonna take some time off, ScottyG will be running things. Ask him to switch it up between the customs or any other admin.Vilepickle never got back to me so I don't think he'll be coming out to the playtest of canal_zone
dom_canal_zone_b2 - port from QWTF, it has a completely different game type than any other map, the team that gains the most 'points' in a round wins. Points are accumulated over time by holding the control points on the map. cp_spyhard (rc1) - Four stage attack/defend map, looks like it could be a lot of fun. There are a few known bugs and a few missing details here and there, but I think its worth a whirl. ctf_excavation_beta - something that I've overlooked several times, looks like a great CTF map pl_dustbowl_b4 - updated version of pl_dustbowl_b3, maybe it will play better than heights and b3 Server #1 Password: littlecart Time: 8pm cst Overflow - go to server #2 and #3 dtoid  Sig by Joel |
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
07-29-2008, 11:09 AM
I'm sick, so I'm not sure whether I'll play or not. I probably will though, because canalzone looks awesome.
(07-29-2008, 10:57 AM)CaffeinePowered link Wrote: cp_spyhard (rc1) - Four stage attack/defend map, looks like it could be a lot of fun. There are a few known bugs and a few missing details here and there, but I think its worth a whirl. I might have to reinstall HLDJ, just so I can micspam Spy Hard. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-29-2008, 11:18 AM
Canal Zone will be awesome, all who say nay to that will suffer the embarrassment of being wrong (I'm trying to cut down on my hyperbole).
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
07-29-2008, 11:21 AM
Sorry I didn't get back to you. I'll probably be around.
Here's my beta 3 changelist so far. I won't release that one before the play test, so your feedback will probably influence it if some good ideas arise. Here's what I've done since last week, though: BETA 3.0 CHANGES/FIXES: -Made hanging lights outside nonsolid -Made it so players couldnt stand on the edge of some roofs -Made the power line poles nonsolid -Added more helpful direction signs in key places -All classes can now get to the top of small warehouse -Small health added to top of small warehouse -Took out the stalemateontimelimit variable that was causing rounds at the end of the map not to count. It will now count down to 0:00 and finish the round before map change. -Replaced the skybox with a more dusk sky to fit with the classic CZ theme -Added a new basic layout map to each team's base area -Detail added to several locations -Changed spawn locations to be team specific if they hold certain points. Blue has 8 spawn points at Arch Room and Small Warehouse in addition to 16 at main base (ONLY if those CP's are captured). Red has 8 spawn locations at Boathouse and Balcony (ONLY if those CP's are captured) as well as 16 in their base. -Optimized lightmaps in many locations -Cut down slightly on announcer spam by removing capture warnings from Library and Fountain |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-29-2008, 11:37 AM
Vilepickle, I just want to thank you for making a port of canal zone. I've been dying for a good port of one of the canal zones since cz2 was one of my favorite maps in TFC. The last one was disappointing for reasons I listed in another thread.
Now if we can only have a good hunted map... |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
07-29-2008, 11:43 AM
*Cough cough* need help with optimization please *cough cough*
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
07-29-2008, 11:44 AM
(07-29-2008, 11:43 AM)Jeff link Wrote: *Cough cough* need help with optimization please *cough cough* The quick way: The long way: http://www.student.ru.nl/rvanhoorn/optim...pter=intro Didja ever figure out 3d skyboxes?
(This post was last modified: 07-29-2008, 11:50 AM by fyre.)
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
07-29-2008, 11:45 AM
downloaded.
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-29-2008, 11:46 AM
(07-29-2008, 11:44 AM)fyre link Wrote: [quote author=Jeff link=topic=999.msg25839#msg25839 date=1217349790] [/quote] Area_portal  Sig by Joel |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
07-29-2008, 11:52 AM
No idea if I'll be available tonight.
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
07-29-2008, 12:05 PM
(07-29-2008, 11:46 AM)CaffeinePowered link Wrote: [quote author=fyre link=topic=999.msg25840#msg25840 date=1217349877] [/quote] Area_portal [/quote] Could never figure that out. It kept saying I had areaportal leaks, but I couldn't understand the pointfile. The line was going through a wall. Need help caff (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
07-29-2008, 03:53 PM
Augh, not another crappy pl_db version =<. I just don't think there is a way that map can be good for payload.... certainly not all of it anyways.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
07-29-2008, 04:08 PM
I'll try to be there if for no other reason than spyhard and yet another dustbowl attempt  Hopefully it's dustbowl, last leg assault fix edition
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-29-2008, 05:04 PM
(07-29-2008, 12:05 PM)Jeff link Wrote: [quote author=CaffeinePowered link=topic=999.msg25843#msg25843 date=1217349988] [/quote] Area_portal [/quote] Could never figure that out. It kept saying I had areaportal leaks, but I couldn't understand the pointfile. The line was going through a wall. Need help caff [/quote] I might try to write up a little tutorial on Area Portals for the brb crew...
(This post was last modified: 07-29-2008, 05:07 PM by CaffeinePowered.)
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Luinbariel Snailcat ..@:3 Posts: 4,520 Joined: Jun 2008 |
07-29-2008, 05:55 PM
I should be in tonight.
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-29-2008, 06:05 PM
I should be there.
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
07-29-2008, 06:40 PM
Update: I am most likely not going to be there. I'm really pissed off and don't want to rage on the server.
If I'm in a better mood I might join. |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
07-29-2008, 06:54 PM
(07-29-2008, 05:04 PM)ZargonX link Wrote: [quote author=Jeff link=topic=999.msg25850#msg25850 date=1217351141] [/quote] Area_portal [/quote] Could never figure that out. It kept saying I had areaportal leaks, but I couldn't understand the pointfile. The line was going through a wall. Need help caff [/quote] I might try to write up a little tutorial on Area Portals for the brb crew... [/quote] I would love that. Just that I would be the only one reading it, because I'm the only other person that maps besides caff and exanimo. (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
07-29-2008, 07:23 PM
Was the map downloader ever fixed?
Lately on FNF and TF2 Tuesdays, on the new maps I keep getting "Could not download/Does not have map!" errors |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
07-29-2008, 08:49 PM
I had fun. I was sort of aliased, but I like virgin feedback
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