Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
04-27-2008, 06:11 PM
cp_gravelpit - neutral
ctf_mach4 - definitely on rotation cp_science2 - neutral ctf_chaos - eh, I'd rather play it than 2fort cp_castle3 - no ctf_well2 - neutral cp_labor - neutral tc_hydro - maybe cp_warpath2 - definitely on rotation ctf_impact2 - neutral cp_dustbowl - definitely on rotation ctf_turbine_v3 - meh As for other maps...I wouldn't mind badlands, but...why no cp_well? I like it |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
04-27-2008, 07:23 PM
(04-27-2008, 05:36 PM)rumsfald link Wrote: [quote author=Fail Medic link=topic=188.msg4546#msg4546 date=1209335458] sounds like a map from another game, was it UT? [/quote] I don't know, sorry. I didn't play one like it when I was playing UT. |
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broonor Lurker Posts: 214 Joined: Apr 2008 |
04-27-2008, 07:41 PM
As long as there's no bessjump in rotation, I'm perfectly happy lol
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
04-27-2008, 07:45 PM
Mach4 > 2fort
I've had terrible experiences on 2fort. (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-27-2008, 07:49 PM
How about swapping badlands for castle3?
 Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-27-2008, 07:51 PM
I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense.
And for all the crap it gets, I enjoyed granary. It always was a steamroll though, so I wouldn't really elect to put it on the server. If people get steamrolled enough, they're bound to leave. I haven't played enough of castle to say one way or the other about it. I think I've only played it twice. I also think everyone should try cp_best_in_class at least once in their lives. It's a very special, albeit broken map. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
04-27-2008, 08:01 PM
(04-27-2008, 07:51 PM)copulatingduck link Wrote: I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense. Best in class is cool, puzzley. (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Aerox Guest |
04-27-2008, 09:35 PM
I think Badlands in place of Castle is a good idea.
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Black Aspen BRB, Posting Posts: 1,120 Joined: Apr 2008 |
04-28-2008, 12:44 AM
Not a fan of Castle either.
I used to play Snowfort back in my DoD days, where it was pretty popular. Not sure how nice it'd be in TF2 (as a rotation map), being so wide open and such. Limits the effectiveness of some classes. |
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Budr Guest |
04-28-2008, 01:27 AM
(04-27-2008, 04:56 PM)CaffeinePowered link Wrote: To be honest Budr, I think that some of the customs have a higher level of quality than any of the valve maps It must be down to my being a relative newcomer, I guess. Never had the chance to get bored of 2fort as TF2 is my first experience with it and similarly, never played the original Badlands, so nothing with which to compare it. I agree Badlands is a bit shit when a team steamrolls through but if defences actually get set up on last in time it can lead to some pretty epic battles, in my experience. As for your first point, I always respect your opinion but I just feel that the sheer amount of testing and manpower that go into the Valve maps just shows through really obviously most of the time and lacks somewhat from the vast majority of customs available. |
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exanimo Guest |
04-28-2008, 01:36 AM
I really hate castle, and I'd like to see some caveage.
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
04-28-2008, 07:28 AM
I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it.
I've only played Castle and ctf_well a couple of times, but I wasn't impressed with how either played. (04-28-2008, 01:36 AM)exanimo link Wrote: ...I'd like to see some caveage. I heard GoldRush might come out this week. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-28-2008, 08:32 AM
(04-28-2008, 07:28 AM)fyre link Wrote: I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it. I heard GoldRush might come out this week. [/quote] We're not putting the valve ctf_well on rotation, we're putting ctf_well2, which is a altered port of the original well from TF/TFC. IMO its a much better map than the ctf_well that valve put out, which was one of the laziest maps Ive ever seen in my entire life. I think the general consensus is to give Badlands another try. If no one has any objections, Im going to put this on for an updated rotation tomorrow at TFT. cp_gravelpit ctf_mach4 cp_science2 ctf_chaos cp_badlands ctf_well2 cp_labor tc_hydro cp_warpath2 ctf_impact2 cp_dustbowl ctf_turbine_v3 Only change is removing Castle3 for Badlands, Im also open to any shuffling people might want to see in this rotation. I wanted to try to keep it so any two gametypes are not back to back, and I didn't want to see any stock maps back to back. Â Sig by Joel |
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ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
04-28-2008, 08:34 AM
Seems fine with me.
Signature temporarily out of order until I get off my lazy ass to fix it. |
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Chooly BRB, Posting Posts: 768 Joined: Mar 2008 |
04-28-2008, 09:05 AM
I don't like Turbine. Just putting that out there
Turbine [table][tr][td] [/td][td]Chooly: /nevergonnagiveyouup Eschatos: /nevergonnaletyoudown [TC] Versus: /nevergonnarunaround [TC] Versus: /anddesertyou ToiletDuck: /closeapplication[/td][/tr][/table] |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-28-2008, 01:48 PM
(04-28-2008, 09:05 AM)Chooly link Wrote: I don't like Turbine. Just putting that out there I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
04-28-2008, 02:48 PM
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-28-2008, 03:02 PM
(04-28-2008, 02:48 PM)fyre link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540][/quote] Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-28-2008, 03:03 PM
(04-28-2008, 01:48 PM)copulatingduck link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540] I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ [/quote] Sounds like a personal problem  Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-28-2008, 03:13 PM
(04-28-2008, 03:03 PM)CaffeinePowered link Wrote: [quote author=copulatingduck link=topic=188.msg4726#msg4726 date=1209408533] I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ [/quote] Sounds like a personal problem [/quote] Pretty much. :'( Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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