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Rotation Proposal
Black Aspen
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#41
04-28-2008, 04:14 PM

(04-28-2008, 03:02 PM)copulatingduck link Wrote: [quote author=fyre link=topic=188.msg4747#msg4747 date=1209412123]
[quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540]
I don't like Turbine turtles.
[/quote]
[/quote]

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#42
04-28-2008, 04:21 PM

since everyone seems to be in agreement, Im gonna stick the rotation up tonight and see how it goes


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ScottyGrayskull
Unbalancer of the Internet


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#43
04-28-2008, 06:57 PM

On that list, I'd say get rid of Castle and Turbine. Castle just isn't that much fun, and Turbine is either a steamroll or a clusterfuck.

Funny aside... I don't think I've ever seen a successful defence of Cave. There's just too many ways to move the cart that really shouldn't be there (A spy cloaked or in disguise... an uber).

And I agree with the support of 2Fort. Smile


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Wedge
I make Reavers my Bitch


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#44
04-28-2008, 06:58 PM

I don't really care for Turbine either, but it's not horrible.  Sounds like a good rotation.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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rumsfald
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#45
04-28-2008, 08:08 PM

(04-28-2008, 06:57 PM)ScottyGrayskull link Wrote: Funny aside... I don't think I've ever seen a successful defence of Cave.

Hmm, I usually have the opposite experience.  2-3 good engies and the cart doesn't move in the last room.

My problem with cave is the first 3/4 of the map is usually no big deal for the attacking team, so the whole map comes down to a long drawn-out in the last room.

I'm betting that spies won't be able to move the cart when cloaked in the final.  Seems too much like uber-saving for Valve to put up with (oh, I miss the uber-saving).
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ScottyGrayskull
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#46
04-28-2008, 08:20 PM

(04-28-2008, 08:08 PM)rumsfald link Wrote: [quote author=ScottyGrayskull link=topic=188.msg4784#msg4784 date=1209427073]

Funny aside... I don't think I've ever seen a successful defence of Cave.

Hmm, I usually have the opposite experience.  2-3 good engies and the cart doesn't move in the last room.
[/quote]

A few good spies seem to have a really good go with that. Too much of a clusterfuck for most people to do proper spy checking. Smile

Although I will say that it's too easy to completely trap the attacking team in the spawn at the very beginning of the match. :S


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Versus
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#47
04-29-2008, 03:58 PM

Science nearly killed the server last night...



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Mad Hatter
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#48
04-29-2008, 04:04 PM

(04-29-2008, 03:58 PM)Versus link Wrote: Science nearly killed the server last night...

And filled it this afternoon :|


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