Hello There, Guest! Register

TF Tuesdays 2/10 - Waste Not Want Not
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#1
02-08-2009, 07:27 PM

pl_waste_b2 - Did this one last week, thought a lot of people liked it, guy made some optimization fixes, so we'll give it another go

cp_ironbowl_b7 - combo CTF/CP map with dustbowl like rounds, there is no round_end between caps, but laser gates will prevent players from advancing for 60 sec to allow red to set up again

ctf_rockpike_b4 - I think it looks pretty good, I really wish we could find some more ctf maps that didn't suck Sad


I hope to god this week no one changes the files in two days AND names it the same file, for fucks sakes, take note waste_b2 has a lot of junk in it, you just need the .res and .bsp in your maps directory.

Server: #1
Time: 8pm cst
Password: littlecart


pl_norad_rc1


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#2
02-08-2009, 07:41 PM

I probably won't make it. Too much homework.
Reply
Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#3
02-08-2009, 07:48 PM

I like waste.  'spect I'll be there.
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#4
02-08-2009, 11:31 PM

Just an update, delete the .res file that came with pl_waste, causes worse performance according to Icarus, the mapper, who coincidentally should be out for TFT


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#5
02-09-2009, 04:00 PM

speaking of ctf that doesn't suck, caff, question.  Is it possible to make prebuilt SGs that are destroyable and can be respawned after X seconds with a switch.  Although I can't map, I've been trying to think of ways to make CTF more fun for everyone.  Some way of simulating robo engineer or something so someone isn't stuck in base with boring intel duty.  Because it always sucks when nobody wants to play engi and then the map turns into scout cap city.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
Reply
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#6
02-09-2009, 04:18 PM

CTF TF2 is more fun without engineers period, imho.


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#7
02-09-2009, 04:39 PM

Quote:Karrde link=topic=2299.msg65766#msg65766 date=1234213253]
speaking of ctf that doesn't suck, caff, question.  Is it possible to make prebuilt SGs that are destroyable and can be respawned after X seconds with a switch.  Although I can't map, I've been trying to think of ways to make CTF more fun for everyone.  Some way of simulating robo engineer or something so someone isn't stuck in base with boring intel duty.  Because it always sucks when nobody wants to play engi and then the map turns into scout cap city.

I'm not sure, I know they can be made to be destroyable or invulnerable (can still be sapped)

Id have to look at the entity to see if it remains active and the gun can be rebuilt, that does give me an idea for a CTF map sort of like what Zargon did but slightly different...


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#8
02-09-2009, 05:41 PM

(02-09-2009, 04:39 PM)Caffeine link Wrote: [quote author=[fr31ns]Karrde link=topic=2299.msg65766#msg65766 date=1234213253]
speaking of ctf that doesn't suck, caff, question.  Is it possible to make prebuilt SGs that are destroyable and can be respawned after X seconds with a switch.  Although I can't map, I've been trying to think of ways to make CTF more fun for everyone.  Some way of simulating robo engineer or something so someone isn't stuck in base with boring intel duty.  Because it always sucks when nobody wants to play engi and then the map turns into scout cap city.

I'm not sure, I know they can be made to be destroyable or invulnerable (can still be sapped)

Id have to look at the entity to see if it remains active and the gun can be rebuilt, that does give me an idea for a CTF map sort of like what Zargon did but slightly different...
[/quote]

Maybe a map where there a couple of switches in each team's base that allow one sentry gun to be built at various locations, and resets if it's destroyed.  Could eliminate the need for engis.



Reply
ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#9
02-09-2009, 06:25 PM

(02-09-2009, 04:39 PM)Caffeine link Wrote: [quote author=[fr31ns]Karrde link=topic=2299.msg65766#msg65766 date=1234213253]
speaking of ctf that doesn't suck, caff, question.  Is it possible to make prebuilt SGs that are destroyable and can be respawned after X seconds with a switch.  Although I can't map, I've been trying to think of ways to make CTF more fun for everyone.  Some way of simulating robo engineer or something so someone isn't stuck in base with boring intel duty.  Because it always sucks when nobody wants to play engi and then the map turns into scout cap city.

I'm not sure, I know they can be made to be destroyable or invulnerable (can still be sapped)

Id have to look at the entity to see if it remains active and the gun can be rebuilt, that does give me an idea for a CTF map sort of like what Zargon did but slightly different...
[/quote]

This could be done, I'm pretty sure.  It would take a modification of how I spawned the center sentries in my one map, rigged up with a check to see if they are destroyed.  I'll see if I can't slap together a little proof of concept.


Spectacle Rock - Witty Slogan Here
Reply
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#10
02-09-2009, 07:18 PM

What would be cooler is a CTF map with sentried up mid, and a destructable switch in enemy base that switches sentry allegiance or swaps red out for blue. : )))

edit: it's actually a terrible idea, but I would play it for the sheer hilarity


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#11
02-09-2009, 07:34 PM

(02-09-2009, 07:18 PM)CopulatingDuck link Wrote: What would be cooler is a CTF map with sentried up mid, and a destructable switch in enemy base that switches sentry allegiance or swaps red out for blue. : )))

edit: it's actually a terrible idea, but I would play it for the sheer hilarity

That's what one of zargon's concept maps is that we tried, there was an underground point that would flip the sentry allegiance in the middle (they were also indestructible)


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#12
02-09-2009, 09:20 PM

(02-09-2009, 07:34 PM)Caffeine link Wrote: [quote author=CopulatingDuck link=topic=2299.msg65796#msg65796 date=1234225082]
What would be cooler is a CTF map with sentried up mid, and a destructable switch in enemy base that switches sentry allegiance or swaps red out for blue. : )))

edit: it's actually a terrible idea, but I would play it for the sheer hilarity

That's what one of zargon's concept maps is that we tried, there was an underground point that would flip the sentry allegiance in the middle (they were also indestructible)
[/quote]

Hmm, now that everyone keeps talking about it, maybe I should get back to working on that one...


Spectacle Rock - Witty Slogan Here
Reply
Luinbariel
Snailcat ..@:3


Posts: 4,520
Joined: Jun 2008
#13
02-09-2009, 11:31 PM

I plan to attend.
Reply
ribozyme
Lurker


Posts: 207
Joined: Jun 2008
#14
02-10-2009, 01:00 PM

(02-08-2009, 07:27 PM)Caffeine link Wrote: cp_ironbowl_b7 - combo CTF/CP map with dustbowl like rounds, there is no round_end between caps, but laser gates will prevent players from advancing for 60 sec to allow red to set up again

I'm wondering how this will work exactly.  If there is no forced respawn, will it just go straight into a setup timer after the cap or will there be a grace period to allow anyone who is dead to respawn at their new spawn room?  Going to suck being engi or medic if it is the former, particularly for red.

Will be there to find out hopefully.



[Image: Pokemon_Fortress_2_by_Crystal124.jpg]
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#15
02-10-2009, 01:57 PM

There will be a release candidate 1 of norad after TFT, not sure if it I will have a download link ready in time though


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
ConsFEARacy
Lurker


Posts: 169
Joined: Apr 2008
#16
02-10-2009, 02:37 PM

Well, I have an exam tonight, but I will try to get on a little later! It's been a while...
Reply
Honest
Ignoooore Meee, kupo


Posts: 2,334
Joined: Sep 2008
#17
02-10-2009, 02:50 PM

Will probably show up, so long as I'm not out with friends for too long.


(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here

Reply
Trace
Killing anything that twitches


Posts: 1,427
Joined: Oct 2008
#18
02-10-2009, 03:00 PM

I'll be bout an hour late but I'll be there  :'(
Reply
commish
Lurker
*

Posts: 244
Joined: Jun 2008
#19
02-10-2009, 04:49 PM

I should be around


Geoff: i've never had a sammich like this
Geoff: its so good
Dr. Commish: that recipe is yours forever now, keep it close and impress the lady of your dreams
Geoff: YOU GODDIT DOCTAH JONES
Reply
Master Shake
Lurker


Posts: 406
Joined: Mar 2008
#20
02-10-2009, 06:05 PM

(02-10-2009, 03:00 PM)Trace link Wrote: I'll be bout an hour late but I'll be there  :'(
we dont want you anyways
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)