CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-25-2009, 03:45 PM
ctf_hursey_b2 - authored in part by Geoff, was slated to be done last week but I forgot to add it, its a CTF map with paths that change over time
cp_blackmesa_final - Ive overlooked this map for a long time, but now that a final version is out, its time to take it for a test drive cp_akzo_b4 - dustbowl style attack/defend map LAST MINUTE ADDITION - pl_deadend_b2 Updates Freight -> Freight_Final Waste_b3 -> Waste_Final If we buzz through the first three maps we'll probably do a pickup on the new version of freight Server: #1 Time: 8pm CST Password: littlecart Direct Links: freight_final waste_final hursey akzo black mesa  Sig by Joel |
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ConsFEARacy Lurker Posts: 169 Joined: Apr 2008 |
05-25-2009, 10:22 PM
I'll try and be there, concealed by my new super secret alias!
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venguard N00b Posts: 13 Joined: Mar 2009 |
05-25-2009, 10:39 PM
if we have time can we test the updates to my payload map pl_deadend_b2
iv not uploaded it to FPSBanana yet due to that virus alert on it last night some quick changes Point 2 and 3 are totaly remade to be a bit more open point 1 pushed back a bit removed over head platform on point 1 removed alot of ammo boxs added spawn room blockers redid all the lighting outside added new doors to stop people going the wrong way anyhow link to direct download http://www.venguard.net/pl_deadend_b2.rar |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
05-26-2009, 04:38 PM
bump because no one answered venguards question
also, ill be here. (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
05-26-2009, 04:53 PM
I'll be there.
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
05-26-2009, 05:29 PM
What?
freight_final? waste_final? How do i unzip bz2's? Quote:My Spy Sense is tingling! |
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ConsFEARacy Lurker Posts: 169 Joined: Apr 2008 |
05-26-2009, 05:36 PM
(05-26-2009, 05:29 PM)Star Knight link Wrote: What? http://www.7-zip.org/ |
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
05-26-2009, 05:46 PM
K. thx.
Edit: Im an idiot. WinRAR can open bz2's. Thanks for the try tho. Quote:My Spy Sense is tingling!
(This post was last modified: 05-26-2009, 05:50 PM by Star Knight.)
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Trace Killing anything that twitches Posts: 1,427 Joined: Oct 2008 |
05-26-2009, 05:51 PM
I'll hop in for a bit ;D
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-26-2009, 06:11 PM
Last minute addition - pl_deadend_b2 by Venguard
 Sig by Joel |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
05-26-2009, 06:12 PM
huge fucking changes for hursey_b3 by the way, not completely done yet though
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
05-27-2009, 02:17 AM
its a cool map Geehoff, but it rapes my X300 prison style
azko needs a bit of polishing imo. venguard, map is sweet. i just got lost a few times because i cant follow arrows. (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
05-27-2009, 02:33 AM
(05-26-2009, 06:12 PM)Geoff link Wrote: huge fucking changes for hursey_b3 by the way, not completely done yet though I liked this map, though definitely needs an underground tunnel for getting across or maybe side tunnels. Way to easy to get killed by snipers in the middle or by moving ramps lol Deadend has alot of good changes too, though it's a real pain in the ass to get out of spawn if you don't have good uber rushes with at least two medics. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-27-2009, 07:26 AM
Hursey - Aside from optimization, needs a few things
1 - Have a trigger around doors and the signs so that if people are blocking them they won't close 2 - Underground tunnel access between the bases, away from snipers that doesn't close/open with the other paths 3 - "panic mode" where all paths are available Deadend - 1st point spawn exit needs an upstairs exit on the left or right side, sort of like the exits on goldrush, where you have one to the side and one in the middle  Sig by Joel |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
05-27-2009, 02:34 PM
Yeah... for b3 we took away the locking system entirely, because in an earlier playtest people were so damn stupid all you could hear was: "AUGHEUGHAIWUGHA WHY IS DOOR NOT OEPN", "WTF IS THIS DOOR WHY IT DONT OPEN DURR", "OIWAHFAWOKGHAWGHW".
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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